The MOBA Report — Year’s end

Some are still strong, others die before even coming out

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artbur — Flickr (cc)

League of Legends

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Dota 2

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Battleborn

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Heroes of the Storm

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Overwatch

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Paragon

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Paladins: Champions of the Realm

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Small(?) fishes in a large pond

Smite

Directly associated with Paladins. The logic says to let the game slowly die (or outsource it) while they focus on Paladins. I don’t see each both getting top priority when Smite as stalled in growth since last year.

Gigantic

They recently launched the Open Beta for Xbox One and PC. Eurogamer’s article has all the details, but for now we will have to wait and see how the test pans out. Maybe Gigantic is what Microsoft needs to push his console.

Strife

Pretty much dead. The only hope for them is to keep polishing the game and grasp with teeth and nails the chinese market. S2 Games already had a contingency plan, to revive Savage, but still they don’t have the numbers required to keep a single game inside the market. Don’t act surprised if the games are gone and the studio closes.

Orcs must Die: Unchained

They scrapped Siege mode, which is the PvP. Without this, there is little reason to treat Orcs Must Die: Unchained as a MOBA. Robot is now focusing on polishing “the classic Orcs Must Die gameplay”. While there are no plans to bring back Siege, the could add a new competitive PvP mode in the future.

Supernova

Pretty much dead. No communications from Primal GS or Bandai Namco. It seems that a new publisher could come to the rescue, as Bandai Namco seems to be uninterested in pushing the game through, but nobody picks a dead game unless they see a potential to turnaround. With a well packed market already, no updates, and an abandoned community, it means no. It’s dead Jim.

LawBreakers

Cliffy and co. are almost hitting the nail on this one. The game looks very interesting, and extreme verticality gives something no other MOBAs have already tried before. It will be published by Nexon, has a Open Beta registration, and if they start strong with a heavy marketing campaign, it may turn some waters on the MOBA scene.

Rocket League

Steam Charts says the game has found it’s user base around 50k~75k players constantly playing, circa 5 million owners only in PC, and more counting on consoles. Can’t say much, but it seems it’s strong enough to be considered a big fish already.

Dropzone

Closed Beta still. No words regarding playerbase, public events or plans.

Master X Master

Closed Beta but they have announced a Public test in 2017 (may be H1). Nothing more, as I said before, it seems they are pointing this to the asian market rather than the western side of the world.

Arena of Fate

Crytek has its very own problems with staff not being paid since 4 months, and some important ones going to RSI. If Crytek doesn’t fix its stuff, they will probably be bought by a big corporation seeking IPs and CryEngine ( Microsoft, for example) and let Arena of Fate die.

Predictions

League of Legends will keep being the juggernaut in terms of audience.

Graphic Designer graduate. Full Stack Web Developer. Retired Tech & Gaming Editor.

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